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Direct3D Tutorials/Books
I have just bought the book Beginning Direct3D Game Programming, 2nd Edition, but after reading it for a while, I think I need something more basic and "for Dummies"....Anyone know such books or tutorials??? I have tried DrunkenHyena and riaz.de, but they are to short.....
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Well it is the best starter book I have ever found for DX in C++ ever..:D..what is the problem? The DX part or the C++ part?
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No it just that he suddently starts out making a huge example program that displays alot of color and stuff, instead of doing it step-by-step, and showing first how to init Direct3D and such...But you are right...it is a good book.
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Well he is using the DX common framework...as most beginners books use. It is the same thing that all the samples in the SDK uses.
Chapter 5 is the first programming chapter. And he walks you through the set up of the common framework. The only book I have seen a guy do that better was in 2D in 3D programming in DirectX8. It is a realy realy small book. But he walks you through the initialisation, and the WinAPI programming you need to set up the window...
Even if it is a DX8 book it might be worth a look. It doesn't cover much. But it goes throug the init code as I said, and then the diffrent ways of drawing, like point lists, triangle strips and so on...he also has a chapter about Meshes...but it is a realy bad chapter. Some of the parameters for the initialisation has changed...there is some new NULL pointers and stuff to it...Beginning D3D game programming constantly updates you on these parametes. So if you starts off with some DX8 you should be updated in no time for what has changed...it isn't that much after all in the init code...it is the HLSL and so on that is suddenly a much bigger topic, and you are to new to DX to read about that right now anyway.
Hope that helped.
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Ok, thanks for the enlightment ;)