Playing Sounds and Resource Files [RESOLVED]
I've made many apps that play wave files. I don't have a problem with this. I've also made a res file with the sounds for the same app. The problem is, I have a card game and when you win you get an applause sound and the screen fills with the card backs sequentially.
Playing a wave file no problem. The sound is heard and the graphics show normally. Playing the wave file from the res file the app doesn't play the file quick enough. It slows the graphics down when I need to play sounds. The winning card display is done through a timer. I've added DoEvents in the timer and at other places in the app, but this makes no difference.
Is there any way I can speed up the res file access?
I have other apps with this same problem. Anything with movement and sounds. Any help would be appreciated.