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Multi-monitor question
I understand that there is a problem with using a debugger (for C++, but I would expect a similar problem in VB) while testing a full screen graphics program (game). In Visual C++, the best solution I have heard of is to use two monitors. One runs the code, while the other holds the debugger, etc.
Does anybody have information, resources, books, links, etc. that could give me some info with this?
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two monitors connected to your graphics card. Just plug them in and set it to continuos desktop then drag your project window to the second screen and run it. DX always runs on the primary screen :bigyello: :bigyello:
Do you have two monitors and what windows are you running???? :confused:
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I am using it in VC++ Java, and VB....no problem....but in DX the same app is run twice...one car running on each moitor...:D
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hehe
My experience is, that one of my screens just turns off(when I have the desktop stretched).
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DX does run on the primary, but I haven't been able to get the dev environment to run on the secondary. Two different cards, two different monitors, desktop stretches across both, but mouse won't leave primary when DX starts.
The operating system is the sucky ME, which may be an issue. Does anybody actually use that?
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I have ME on my LapTop...no problems there....
So you have two screen cards...that sux....
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Why are two cards a bad thing? That's easy enough to change, but I'd like a reason before I go spend the money.
I dragged the debugger over to the second window, and it worked fine....until I tried running the prog. I can't get the mouse over to the other window, so I had to use the keyboard to navigate in the debug window. That's not my favorite solution. Any suggestions there?