in my pong game I need to be able to move the paddle so I used
picpaddle.move X,y ' under the mouse move sub.
When you move the paddle quickly across the screen it seems to get "stuck" and then move. Can i use bitblt and will it be smoother?
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in my pong game I need to be able to move the paddle so I used
picpaddle.move X,y ' under the mouse move sub.
When you move the paddle quickly across the screen it seems to get "stuck" and then move. Can i use bitblt and will it be smoother?
Yes, BitBlt is a better approach.
If you're using BitBlt, then there will be enough extra cycles to make double-buffering possible. Although for maximum speed, use DirectDraw.