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1 Attachment(s)
Draft of collision
http://www.vbforums.com/showthread.p...hreadid=252696
Sime time ago, I asked about how to do two dimensional collision. I got a few replies. So because of the help I received on the forum (thanks to twanvl,) I decided to post the alogrithm on how to accomplish this task.
This is, however, a rough draft and any comments are appreciated.
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can you put this in a code so we can see how it looks like? :)
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That's the plan. :)
The problem is that I would like to know if my math is right. If it is, then it I can implement without worrying about bugs. :)