How do you create a portfolio for a computer programmer?
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How do you create a portfolio for a computer programmer?
put all of the major apps uve worked on into a cd...
then maybe put a powerpoint presentation on the cd as well that explains each app......
dunno, havent done one myself yet ;p
How I have approached this is that I am creating 5 major projects in the 5 languages that you are going to be using: C, C++, Java, VB, and some form of assembler.
I then cleaned the code so it is nice and pretty, and then documented the hell out of them.
Once that is done, take a sample chunk of code so that the employer knows how you program.
I got this information from Get into the Game: Careers in the Game Industry.
hmm, can you give me a link to that? I'll be getting into the game industry myself pretty soon. :) (I'm going to Full Sail in Orlando in 1 month. :))
Its a book. :)
Good luck with Full Sail. I'm going for a Master's in Computer Science.
Tell me if you interested in working in a future project, someday. :)
Make a website :)
I know that websites are good for web programmers, but will it also work for game programmers?
How the hell else are people going to hear about or play your games?Quote:
Originally posted by Darkwraith
I know that websites are good for web programmers, but will it also work for game programmers?
Well you know, a game devloped by a game programmer in that particular industry wouldn't be solely advertising on the personal websites of the developers ;)Quote:
Originally posted by kasracer
How the hell else are people going to hear about or play your games?
A portfolio (at least in my eyes) is a sample of your work for industry (in this case, the game industry.) Why would you need to publish your work if its sole purpose is to provide evidence of experience?
Why wouldn't you want to showcase your talents on more than 1 medium? Do whatever dude, I'm sure EA is eying you up :rolleyes:Quote:
Originally posted by Darkwraith
A portfolio (at least in my eyes) is a sample of your work for industry (in this case, the game industry.) Why would you need to publish your work if its sole purpose is to provide evidence of experience?