Hi,
Can anyone help me out on this??
My client wants to get the system information as shown by SiSoftware Sandra/Norton Utilities.
Any help would be appreciated.
Thanks.
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Hi,
Can anyone help me out on this??
My client wants to get the system information as shown by SiSoftware Sandra/Norton Utilities.
Any help would be appreciated.
Thanks.
Norton displays a lot of information, what exactly are you wanting to show?
Please have a look at the attatched zip file contents.
It will give you an idea of the what I want.
That is going to take alot of API calls.
There is no way to post all those api's here. Here are some links from the code that should help you get started. I have used most of these so if you need any help just ask.
Memory:
http://www.vbforums.com/showthread.p...ghlight=memory
Some System Information:
http://www.vbforums.com/showthread.p...=getsysteminfo
http://www.vbforums.com/showthread.p...=getsysteminfo
Then this might be what you are lookng for
http://www.vbforums.com/showthread.p...get+audio+info
Hope this helps
Hi,
Thanks Phenglai for your links.
But still do not get the detailed system information as shown in the attatched files.
For example how do I show the following-
Display:
Supported resolutions
Supported polygon functions
Supported rester functions
Supported line functions etc.
Devices:
Installed audio devices
Installed video devices
Installed audio codecs
Installed video codecs etc.
Drives:
No of clusters
Used clusters
Free clusters
Bytes per sector
Sector per clusters etc.
Please reply.
ok, lets start with the drive information first.
To get the drive information you need use this API call
Private Declare Function GetDiskFreeSpaceEx Lib "kernel32" Alias "GetDiskFreeSpaceExA" (ByVal lpRootPathName As String, lpFreeBytesAvailableToCaller As Currency, lpTotalNumberOfBytes As Currency, lpTotalNumberOfFreeBytes As Currency) As Long
This call returns the bytes per sector, sectors per cluster, free clusters, and total clusters. You will have to figure out the used clusters, but that is just subtracting here.
The other information, I have never used. I believe the polygon stuff is a DirectX API call to get that info. The audio stuff I am not sure of the API's but will look them up and see if I can find them
Jerel