I'm making a psuedo game engine with bitblt. I'm storing the source hdc and destination hdc in a type (SPRIT) as longs. The source doesn't change but the destination (the bufferer picture) does change its hdc (i think when I cls it). How can I either store the picBUFFER.hDC or do I have to change the long in the sprite type everytime picBUFFER.hDC changes?
Thanks!
NOMAD
ps: if its not possible I will just blit a background each time and not cls it... thanks y'all!
