Okay, for the network portion of my 3-D game, I need the different clients to "sync-up" there random numbers. I tried using different seeds with the Randomize command, but to no avail :(. Can anyone suggest a better solution?
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Okay, for the network portion of my 3-D game, I need the different clients to "sync-up" there random numbers. I tried using different seeds with the Randomize command, but to no avail :(. Can anyone suggest a better solution?
Oops...I found it in MSDN...