loading .X files into a 3D World and giving them coordinates
I have created a 3D world that you can walk around in using the keyboard. Everything in the world so far I have had to create by entering vertices. I've made some .X files that I would like to load into the world but I cannot figure out how. I've downloaded .X file viewers and my files load in those so I know that the files are okay. I looked in the DirectX 8.0 SDK and read the tutorial on how to load .X files but it didn't work for me. I also need to learn how to give the .X files coordinates in the 3D world. One way I've seen is in the book "Windows Game Programming with Visual Basic and DirectX" where the meshes are moved to coordinates by matrix translations. If anyone could help me with these problems, please do. I can send you my code if needed. Thanks in advance!
Simbro