Re: 3D collision Detection
Quote:
Originally posted by Electroman
What is the best way to do collision detection in 3D? I thought of one way to do it by having boxes, like the RECT structure but with an extra dimension, then it would just be the same as 2D(sort of). For none rectangular 3D shapes I could use more than one box and the more boxes used the more precise it would be.
Is this the best way or is there another way, maybe one that will use the vertices?
Thanx for any help
There are several methods. The most common, in order from least detailed..most detailed:
Spheres
Axis Aligned Bounding Boxes
Object Oriented Bounding Boxes
Triangles
You can find information on collisions between the above objects on google.
Z.