I really would like to get peoples' opinions on what is the best 3D code to use.
Personally, I like java the best... It is the least picky and pretty much has the least errors. VB is easier to program, but is slow. And c++ is so buggy that after a day of programming in it you want to kill it.
However, there is a problem... When writing a 3D game you either need the assistance of say DirectX, or you need to write your own software 3D renderer. As far as I know, there is no helper Libraries ( such as Direct X ) for Java. DirectX can be used in VB or C++ but VB is slow, defeating the purpose of using DirectX.
Whats the best way to go??? I have tried to use C++ with DirectX before and I just can't get it... There are so many different things you have to do and then it gets 5 million errors. Has anyone had personal experience?
