Health meter for game, help!
Hi everyone, I haven't been to this forum for a long time now. I see a lot of new members, hello everyone!
As usual I have a question ;). I have 5 squares in my game at the top right corner of the screen that represent the health of the character. What I want to do is make one square dissapear EACH time the character gets hurt. If I say if hurt = true then square1 dissapear. Thats good but if I continue and say if square1 dissapear = true then square2 dissapear = true...and so on, then they all dissapear at once. I want only ONE to dissapear EACH time character gets hurt.
Hope that makes sense, thanks.