The sound- and 3d-less C# times are over...
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The sound- and 3d-less C# times are over...
Do they have any good examples in C# of how to program against it? I have never used Direct X, but have a game that I have been creating (on paper) that I would love to build. I would definately need some great information to start out....
I've downloaded the SDK. Here's some information on it.
There are many sample applications and a tutorial for C# and VB.NET. There is also a project wizard but it doesn't work for me. Maybe you're more lucky.
The documentation is sparse. Most of it is not completly written yet. E.g. for the MatrixStack class (which is used for forward kinematics) there is absolutly no documentation of the methods and properties. I suppose it is this way for most of it. You have to look up the corresponding real COM interface and check out its C++ documentation.
There will probably soon be a better docs version out.
The project wizard doesn't work for me, either...it can't add a reference to Microsoft.DirectX. I can't seem to find this assembly on my system either; its not in \Microsoft .Net\Managed DirectX\versionX\ like i thought it would be.
Did you guys install the SDK with the debug versions of DX, because everything works fine for me.
I only downloaded the C# SDK, since it was quite a bit lighter than the full thing.
So I should download the big one then?
where can i get the full one?
Everything is at MS MSDN site. Go there for the debug version.
I messed up and did that too...here's what you need
DirectX 9.0 SDK