Do most people create games in Win32? If not then what do they usually use?
Thanks:D
Printable View
Do most people create games in Win32? If not then what do they usually use?
Thanks:D
If the target platform of your game isn't Windows, you would most definitely not use Win32. ;)
The only use for Win32 in game programming is for setting up a window, in which the action happens. The game itself uses different APIs, like DirectX or OpenGL.
It doesn't really matter how you create your window, since that isn't where the preformance bottleneck is. Some people use Win32 api, others use MFC, GLUT, SDL, etc.