Quote:
Originally posted by Sastraxi
Well, it does. Play your game for a while, then try to move the form...
But hey, I may be mistaken, and it was only on Win98 first edition (do you have Win98SE?) It might have been fixed in later OS'. Once again I'm not too sure. Also, the timer thing still applies.
Here's what I think you should do. When YOUR person moves, update the whole map and draw the person and badguy in new position. When the badguy moves, only redraw the block the badguy was on, and blit him to where he moves to. Pretty simple, yet pretty darn effective.
Tell me how you do with that method, any other suggestions I might've had would've required massive rewrites.
Yeah, I did some searching and found out about the TransparentBlt. I'm running ME on this machine, resources are: System: 46%, User: 46%, GDI: 54%.