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2D Engine features
Im busy creating a 2D Graphics engine that uses DirectDraw from DirectX 7 and I'm a bit stuck on decideing what features it should hav. For example here are some of the things it can do so far:
- Load Bitmaps as sprites
- Set background Image or Color
- Animated sprites
- Alpha blending
- Use DirectInput for mouse and keyborad
- Manage the ordering of Images
- Display Text
- Get available display modes
Theres some other things it can do but thats all I can really think of at the moment.
Does anyone have any other ideas for what else I could add to it.
Thanx for any help.
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That depends how specialized and how large you want the engine to be. You could add a tile engine, but if the developer doesn't want a tile engine it will be useless bulk.
There are lots of things like that, you'll have to make those decisions.
You could add a physics engine, but again somebody might not want it.
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check out my prog: www.geocities.com/mp_crew2001
maybe it will give you some ideas...