Collision detection through f(x,y,z)
I've been wondering whether or not it would be possible for a 3 dimensional game to use a 3 dimensional function as collision detection, meaning that instead of checking vertices, you would simply check them to a single equation. This equation would, of course, be determined by the vertices of the model and calculated during design time, making calculation time irrelevant. If possible, how could the function be derived (approximately, the model would have a "width" anyway)?
PS: Sorry if I'm a bit incoherent, its after midnight here.