Is it possible to blit a screen sized surface, but not have the background of the surface blit as well?
For instance, i have three layers.
Terrain
Units
Gui
I want to blit them, in this order, on the backbuffer, then flip. (this avoids unnessicary re-drawing)
However, it always seems to carry the surface's background with it, so i only see the gui layer.
Is there a way around this?
