Hello everyone!
I was wondering if anyone could prove this:
Range = Vo^2 sin 2x/g
Note: g is acceleration due to gravity
Its highschool physics by the way!
Thanks for listening
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Hello everyone!
I was wondering if anyone could prove this:
Range = Vo^2 sin 2x/g
Note: g is acceleration due to gravity
Its highschool physics by the way!
Thanks for listening
What is x? What is v0? Range of what? Is g dividing x or the entire right hand side? In either case, you must have a non-dimensional quantity as the angle you calculate the sinus of.Quote:
Originally posted by struntz
Hello everyone!
I was wondering if anyone could prove this:
Range = Vo^2 sin 2x/g
Note: g is acceleration due to gravity
Its highschool physics by the way!
Thanks for listening
v0 is probably v0 which is used to mean initial velocity. anywayz what is this "range" used for? range of what???
I'd guessed v0 might be initial velocity but a range is usually a distance so there seems to be yet another inconsistency here...Quote:
Originally posted by bugzpodder
v0 is probably v0 which is used to mean initial velocity. anywayz what is this "range" used for? range of what???
You know what? I'd bet the whole confusion comes from a transcription error. If the formula is written as:
Range = v0 Sqrt (2x/g)
then it does make sense, as least as far as units go.
For example,
(cm/s) Sqrt(cm/(cm/s2)) = (cm/s) sqrt(s2) = (cm/s) s = cm
If that's the case, then the formula is very easy to prove based on basic physics laws. :D
For those who don't know, he/she's asking for the range of a projectile thrown at 'u ms-1', at an angle of xo to the horizontal. 'g' is the acceleration downwards due to gravity, and is usually taken to equal 9.8 ms-2.
Using the formula "s = ut + at2/2" in the vertical direction (up not down), to find out when it hits the ground again, you get:
0 = u.sinx.t - gt2/2
t(gt/2 - u.sinx) = 0
t = 0 (when u threw it)
or
t = 2u.sinx / g (when it hits the ground again)
Now you can plug that into "s = ut + at2/2" but in the horizontal direction. Since a = 0 in that direction the formula can be reduced to "s = ut":
Range = u.cosx((2usinx)/g)
Simplify it:
Range = 2u2sinx.cosx / g
Finally, using the formula "sin2x = 2sinx.cosx", that simplifies to:
Range = 2u2sin2x / g
If that still doesn't help, go HERE
uh, no. g = 9.81 m/s2 not m/s^-2 LOL... m/s^-2 would be ms^2 ;)
Don't you wink at me! I am right to say that an approximation for 'g' is 9.8 ms-2, and if you don't understand why then I suggest you get some help!
Doh, never mind :rolleyes:
Hey A$$Bandit, thanks for the responce, I just have one question....is u, Initial Velocity? like when you wrote
u.sinx.t - gt2/2, is that
Vo(sinx)(t)-g(t)^2
-----------------------
2
or is it
Vo(sinx)(t)-g(2t)
---------------------
2
although this question is not directed at me, but i can tell you that u is the initial velocity and g is the acceleration due to gravity=9.8 m/s2
the equation of height is:
h=u*sinx*t - g*(t2)/2
where x is the angle and t is the time in seconds.
Yeh it is. Dunno about everywhere else, but in England we use 'u' for initial velocity.
QUOTE]Dunno about everywhere else, but in England we use 'u' for initial velocity.[/QUOTE]
Yes, but you're on an island, still using a currency that goes by Kg or pounds or what?