Struct and vectors...need some dynamic stuff...
Hi,
I can do this okay.
Code:
typedef struct TRIANGLE{
VERTEX a,b,c;
};
vector<TRIANGLE> t;
//or even this
typedef struct QUAD{
VERTEX a,b,c,d;
};
vector<QUAD> q;
I want to create a struct FACE that stores 3, 4, 5....n number of vertices. This would allow me to parse a string from an .OBJ file that may contain anywhere from 3 or more vertices to define one polygon or face.
There are work arounds. For example: I could decide that all faces are only 3, 4 or 5 vertices...I could create three respective vectors. As I read each line from the file, I could parse to determine if the line is 3, 4 or 5 and then load into appropriate vectors. I am looking for something a little more flexible.
Any clues? Suggestions?
Regards,
ChuckB