Ok, well it may not be quick. I dont know, lol. Would someone mind editing frmMain in the project included so that the rotating cube is antialiased? It can be FSAA'ed if it is easier since it runs at like 600 fps, heh. Thank you...
AnT
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Ok, well it may not be quick. I dont know, lol. Would someone mind editing frmMain in the project included so that the rotating cube is antialiased? It can be FSAA'ed if it is easier since it runs at like 600 fps, heh. Thank you...
AnT
Only if you spell favour correctly ;)
It's simple, really, look it up in the MSDN, DirectX For Visual Basic (if that's DX8 code which I suspect it may be). You'll have to have a specific z-buffer and bit-depth but it'll work :)