writing text with directx
I am trying to draw text to a secondary surface used for blitting, using the surface.DrawText function. I have set up my font properly, that all works... However, regardless of what I set my x and y values to, the text gets drawn at 0,0.
Anyone know what's wrong?
Code:
Dim FontInfo As New StdFont
backbuffer.SetFontTransparency True
backbuffer.SetForeColor vbBlue
FontInfo.Bold = True
FontInfo.size = 12
FontInfo.name = "Verdana"
backbuffer.SetFont FontInfo
backbuffer.DrawText X, Y, "Test", True