Is it possible to have partial transparentcy in bitblt? If yes, would I just use a normal mask with gray?
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Is it possible to have partial transparentcy in bitblt? If yes, would I just use a normal mask with gray?
There have been some people that say it works, but it has not for me. Why don't you give it a go?
Sweeeeet Success!!
It works for me, make sure to use srcAnd/srcPaint and not MergePaint/srcAnd.
So that means I was correct; you can use the same code as normally, but with a gray-scale mask instead of black/white.