Hello,
Does anyone here know how to create the X-Files used in Direct3D??
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Hello,
Does anyone here know how to create the X-Files used in Direct3D??
Yup. Create a 3d file in 3ds format, and use the tool that came with the SDK to convert it to a .X file. If you don't have the SDK, you're stuck just like me.
'Course, the X file contains a lot of useless info for game programming. So if anyone knows how to load a 3ds file into a DirectX mesh, I'd be happy to know myself.
You can also use Milkshape 3D, which comes with an exporter for x files. There are various other conversion tools availible as well.
Z.
Ah, yes, MilkShape works very well, thank you all.