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I have an application which does some simple point plotting in 3-dimensions. No drawing of circles, polygon filling, et cetera.
The application is mathematical in nature and generates X,Y,Z) coordinates which I plot in a Picture Box, using the Pset Method.
The results seem okay, but I am wondering if using DirectX would do anything for me. Would directX be using a 20-pound seldge hammer to drive a brad?
Thanx for advice. Live Long & Prosper!
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If you've got the need for speed, go for DirectX - but I don't see this need with plotting. I think you kinda answered your question in your question - why make simple plotting complex with DirectX? If your current plotting mechanism works to satisfaction - why change it? If it's not broke - Don't fix it! :) Of course - this is only my opinion...
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SetPixel
If its more speed you want use SetPixel.
You probably knew that but I'll say it anyway.
Cheerio