WHATS THE FORMULA TO ROTATE OBJECTS IN 3D?
Printable View
WHATS THE FORMULA TO ROTATE OBJECTS IN 3D?
go here:
http://www.redrival.com/voodoovb/archives.html
go to the Direct3d rotation one :)
Not The Way Im Looking For, I Know There Is A Way To use cosine and sin and setoritation.
yes that way does use Sin and Cosine, only inside the matrices
the rotation matrix has Sin and cosine parts in it
anyway doing the maths the hard way would be so slow it would be slideshow-like :)
HOW CAN I APPLY That to meshes and the cameraframe in rmcanvas?
im not sure, look in the SDK it has plenty of examples with rmcanvas.