OpenGL: Calculating Normals...
I'm not expecting many answers on this because everybody here seems to be using DirectX, but anyway...
In OpenGL, I want to have a function to calculate a face normal from a planar polygon. KnowledgeBase has a function, but it doesn't normalize the final thing, and when I tried to normalize the co-ordinates, it still didn't work.
I'm very new to OpenGL and this sort of math. But anything to point me in the right direction (normals... vectors... geddit?) would be very nice.
Thanx,
me.