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Pro Animation
Companies like Interplay, Microsoft, Blizzard (doh!) all use this nice animation in their games with over 200 characters on the screen at once, I wanna know how they do this without making the game laggy. I've made a few animations with Poser and now I'm ready to put them in a game and kill em. Would I do this using DirectX or what? Thanks.
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Microsoft probably uses Direct3D (they made it, hmmm). Blizzard, as far as I know is using OpenGL for Warcraft 3. You Will have to convert your poser animation, learn the API, then write your application.
Z.
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You mean, in 2D? You should use DX then :)