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Tiles?
I am new at games with vb
I have heard of something called tiles that are used in games like mario or zelda? What are tiles? and in mario or zelda-like games, i', assuming that the figures don't move with the vbkeyup, vbkeydown etc. How do they move? Also, how does the screen move when the figure reaches the end of the screen?
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I have heard of something called tiles that are used in games like mario or zelda? What are tiles?
they are basically the graphics for the background of 2d games, chopped up into little square pieces so that you can copy them onto the screen where they need to be (ie you have a tile for water, and you copy a row of the same tile to make a river, and then line it with grass tiles, maybe throw one with a patch of flowers in there, whatever)
and in mario or zelda-like games, i', assuming that the figures don't move with the vbkeyup, vbkeydown etc. How do they move?
the GetKeyState API
Also, how does the screen move when the figure reaches the end of the screen?
Look for a tutorial about tiles in RPGs and figure out how to make the map scroll. Basically, you just have 2 variables for X and Y of the current area and you assemble the rows/columns of tiles with the top left of the screen starting with the tile of that one coordinant on the current map... that's worded kinda weird =] go check out gamedev.net to learn how to do stuff like that. they probably have an article
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DarkMoose - your PokeMurder loop is an infinite loop!
Excellent....
;)
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See my site for a Tile-engine tutorial :)
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LOLOLOL,
why don't they just die =[
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Killin the PokeMon...
I propose a manga war...
DragonBall Z vs. PokeMon
Wildcard Entry: Astroboy
:D