I want to make a 2 player board game that involves randomness for each player (like rolling a die), but the outcome of the game is purley dependant on the skill of the player. Any ideas?
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I want to make a 2 player board game that involves randomness for each player (like rolling a die), but the outcome of the game is purley dependant on the skill of the player. Any ideas?
The use of random numbers would be essential for dice. But anywhere you use dice, the outcome of the game would be that much less dependant on the skill of the player.
The use of dice reduces the requirement for skill only in short games, if you have a game requiring many throws of the die, the distribution of numbers can be predicted and skill factors made to pre-dominate. Don't make it too long though - it will be boring.
the best way to make skill the deciding factor is to give choices dependent upon the throw, lower risk for greater spread of numbers but lower reward and high risk/high reward strategies for specific numbers.
e.g. Get £10 for less than a three OR get £100 for a six/lose £50 for less than a six
The 'purely dependent on the skill of the player' is not possible with random effects. There is always the bad luck or the lucky draw possible that swings the state for the unlucky player. But you can make the probability for it low.
Give the Player a choice from several random options (as in a cardgame). Make them replenish only after they are fully/mostly depleted. So you have to decide wheter to use 'good' options now or later on, etc.
There is a not widely known board game (dog - don't ask me why it's called thus) that uses cards for determining the amount for the move, replenishing the hand only after it is fully used up, and giving one card less with each distribution. Very interesting concept I think.
Just my 0.02$
ummmmmm....you might want to look at Backgammon for ideas of randomness vs skill.
It's the one game where skill will win out almost always.
BTW, don't use the Zone Backgammon as an example. The dice are NOT random.
This is an exemple for a dice :
add 1 shape and put CICLE option and put all cicle like a dice. All have to be in an array like you see in the code.VB Code:
Private Sub Command1_Click() Dim tirage As Integer Dim n As Integer For n = 0 To 8 Shape1(n).Visible = False Next n tirage = Int(Rnd * 6) + 1 If trucage = 1 Then tirage = 6 End If Select Case tirage Case 1 Shape1(4).Visible = True Case 2 Shape1(3).Visible = True Shape1(5).Visible = True Case 3 Shape1(0).Visible = True Shape1(4).Visible = True Shape1(8).Visible = True Case 4 Shape1(0).Visible = True Shape1(2).Visible = True Shape1(6).Visible = True Shape1(8).Visible = True Case 5 Shape1(0).Visible = True Shape1(2).Visible = True Shape1(6).Visible = True Shape1(8).Visible = True Shape1(4).Visible = True Case 6 Shape1(0).Visible = True Shape1(1).Visible = True Shape1(2).Visible = True Shape1(6).Visible = True Shape1(7).Visible = True Shape1(8).Visible = True End Select End Sub
This is what it should be like :
Hope it helpQuote:
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