PictoChat Version 1 Readme
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(Best viewed with WORDWRAP ON)

How to use it
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Be sure to take full note of the following:
- Port forward port 117 on both computers that are running Pictochat (unless they are on your LAN)
- If the transfer ever gets 'stuck' send an image to the other person
	{I honestly don't know why this happens, but I am working on it}
	
Click on options and enter the remote PC's IP (or a domain/DHCP name if it has one)
Click on temp save
Click on connect
{Wait for the other client to say "Draw!"}
	- If it doesn't say it for more than a mintue that means you haven't port forwarded a computer
	- And its stuck behind a firewall or a router
	
If you got that message then you can draw something and send it.

Side note: This may take awhile for the messages to get accross if your on slow connections.

Concept of Pictochat
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Ill try and explain what Pictochat does:

Client A -> (talks to) Client B (Acknowladges connection) -> Both Clients wait for users to send data -> When a user makes a picture (Client A), its exported to out.bmp for transfer to the remote client (Client B) -> Client A sends the text "BOF" for begining of file transfer -> Client B prepares for the transfer then sends "NEXT" -> Client A sends first chunck of data (bmp file) and Client B saves it to a file called in.bmp -> Client B keeps on sending NEXT and reciveing chucks of the file until Client A sends a "EOF" for end of file -> Once Client B has all the file, Client B will then display it in the top picturebox.

I could go into detail, but when you look at the code youll figure out what I did...(hopefully).

About Pictochat
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When I was playing with my new Nintendo DS, I found a program called Pictochat. I thought it would be kind of neat to have a PC to be like it.

Future Plans
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I may add on to this, if intrest in the program is high Ill add to it. Like extra effects that arn't on the DS.

Contact Info
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AIM - k1ll3rdr4g0n@mac.com
Email - killerdragon@serversoft.us.to

