Help:     

Final update: 11/5/2019



BATool (Binary analysis tool)

r_L = rotate left
r_R = rotate right

I = Invert

s_R = shift right
s_D = shift down
s_L = shift left
s_U = shift up

f_LR = flip left/right
f_UD = flip up/down

> = bin to hex
< = hex to bin

Del = delete

F_T = From, To (select a hex value in the hex list and left click to set "From" and right click to set "To")

Update = copy Hex # to bin


# Indicator (from left to right):

	1. selected value (0 based)
	2. number of values
	3. "From" index
	4. "To" index

>> = hex to set

[]R checkbox = Reset when hex is copied to set (If this is clear, then a hex to set copy will overwrite what is there
	       instead of clearing the set box.


In the Animation tab:

RF = render frames

R = reset

Int = Interval (delay between frames of the animation)

P/S = Play/Stop

|< = jump to first frame
>| = jump to last frame
<  = step back one frame
>  = step forward one frame

F[*|*] (Frame) Indicator:

	First value is 1st frame to last
	Second value is first frame offset from the hex list



Quick explanation:

	You use this binary tool, to create 8x8 blocks of binary data, which you can use for any purpose. It is a quick
	analysis and reference tool. Once you have a list of values; you can set the "From" and "To" index values, as a
	range to copy the blocks to a set or to render them into an animation. If you set "To" lower than "From", both
	will be set "To". If you set "From" higher than "To", both will be set "To". This can be tricky at first but it's
	very simple after a few tries.

	Please note, that the animation component is not a high resolution component. It's for the convenience of flipping
	through blocks visually. You can play at a high framerate, but it is mathematically not accurate. You can verify
	this in explanations in the Visual Basic documentation on the appropriate Microsoft webpage.