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Today, 06:55 PM
Hi, you need to adjust the screenshot size to the dpi factor
1 replies | 183 view(s)
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Today, 06:26 PM
I also know that there are a class of sentence that can be spoken, but which cannot be correctly written. I try to avoid using those.
71255 replies | 25801262 view(s)
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Today, 06:25 PM
I do tend to write a lot. I'm a quick typist, so typing words is easier than any other type of writing for me.
71255 replies | 25801262 view(s)
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Today, 06:25 PM
Madam, I am Adam.
71255 replies | 25801262 view(s)
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Today, 05:35 PM
Only changing the font does not make the IDE Unicode capable.
If Terminal is a good font? Yes, I guess. I use Consolas.
In current Windows all...
7 replies | 152 view(s)
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Today, 04:39 PM
And I know that in order to include palindromes that the letters need to be the same read forward as they are backwards, e.g. racecar. Radar is a...
71255 replies | 25801262 view(s)
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Today, 04:38 PM
Although, I do know how to use: they're going over there for their stuff.
71255 replies | 25801262 view(s)
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Today, 04:37 PM
I tend to write too many words.
71255 replies | 25801262 view(s)
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Today, 04:37 PM
I can't write very well.
71255 replies | 25801262 view(s)
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Today, 04:27 PM
I'm far to lazy for that complete of a description of the journey. My journal would end up being the size of a pamphlet. :)
71255 replies | 25801262 view(s)
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Today, 04:17 PM
changing the font to Terminal is good? but not compatible?
7 replies | 152 view(s)
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Today, 04:04 PM
I would use Krool's Common Controls replacement instead.
7 replies | 152 view(s)
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Today, 03:18 PM
what i want is only show all ASCII characters(more the table charaters) on IDE ;)
7 replies | 152 view(s)
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Today, 11:36 AM
the fileexists and folder exists is working fine.
I have created a bare bones example
Create a New Project Form 1 and add a Class CImageInfo
...
10 replies | 317 view(s)
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Today, 11:29 AM
To point out the obvious you could use tB instead and everything is unicode without additional code. Unicode forms and controls, unicode property...
7 replies | 152 view(s)
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Today, 10:10 AM
"The IDE is not Unicode."
i know that, but honestly we can do it using Add-ins, but i need more info ;)
"But you can add Unicode support to...
7 replies | 152 view(s)
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Today, 10:05 AM
I have a general rule that every non-trivial function and sub should have an error handler, so On Error Goto 0 is useful as documentation that we...
3 replies | 176 view(s)
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Today, 08:12 AM
The IDE is not Unicode. But you can add Unicode support to Property Pages as long as you use Unicode controls.
7 replies | 152 view(s)
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Today, 07:03 AM
Well, yeah. Every day is a day, and there will be a lot of them.
71255 replies | 25801262 view(s)
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Today, 05:55 AM
Unfortunately, with Windows 10 and 11, using this class displays error code 378 because NONCLIENTMETRICS compatibility has changed between older and...
1 replies | 6615 view(s)
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Today, 02:58 AM
using the code Designer, how can i paste a unicode charaters?
(ASCII table, the table charaters)
(yes on Add-In)
using the forms 2.0, i can use...
7 replies | 152 view(s)
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Today, 01:16 AM
You don't.
there are 3 common uses of #define in c
1) defining constants --> IIRC, typeless, but you can cast the value to a specific type to...
1 replies | 120 view(s)
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Yesterday, 08:59 PM
Thanks, I have been curious.
I checked out a few of your entries. Your very prolific. That journal will probably be longer than War and Peace...
71255 replies | 25801262 view(s)
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Yesterday, 07:59 PM
Yeah, they can put the bite on you.
71255 replies | 25801262 view(s)
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Yesterday, 07:58 PM
I'm in Columbus Ohio. I broke my camera the other day and have to get a new one. Using my phone just sucks. The phone is my navigation device and too...
71255 replies | 25801262 view(s)
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Yesterday, 07:55 PM
Turtles don't learn. I caught a soft shelled turtle (perhaps the meanest turtle in the world). Rather than getting near that mouth, I just cut the...
71255 replies | 25801262 view(s)
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Yesterday, 07:52 PM
I considered a chess logic program at one point. I then realized that the general logic of the mid-game (hide the king) are quite different in the...
8 replies | 253 view(s)
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Yesterday, 07:47 PM
Basically, draw to a bitmap, not to the screen. That's how games usually handle this: All the drawing is done to a background image which is then...
13 replies | 310 view(s)
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