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Thread: Loading Images for DirectX

  1. #1

    Thread Starter
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    Question Loading Images for DirectX

    This ones been really annoying me. I've got a decent enough program, a screensaver, that uses DirectX. Problem is, I want to package the images I use in it into the .scr with an imagelist control.

    How do I do this? The ImportImage function will not load from an ImageList or image/picturebox. I've seen 'Loading' screens on almost all DirectX games, and I assume it's loading images. Where do they get the images from (no picture files in any directories), where are they putting them (into memory somehow I suppose..?), and how do they get them from wherever they're stored?



    Need some help!

  2. #2
    Fanatic Member PsychoMark's Avatar
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    Use resources. I think there is some info about it at http://www.vbexplorer.com/directx4vb/...
    Teaudirenopossum.Musasapientumfixaestinaure.
    (I can't hear you. There's a banana in my ear)

  3. #3

    Thread Starter
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    Exclamation Second question

    Another question: I can't seem to wrap a different texture around each cube face. I can put a texture on a cube, but that sets up the same texture on each of the faces.

    How do I set up the cube with different textures on each face?

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