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Jan 8th, 2000, 05:30 AM
#1
Thread Starter
Addicted Member
1. How could i move a mesh around without haveing to create a frame for every mesh?
2. How DO i texture stuff?
3. How do i do lighting
4. How would i clip Exactly for games?
5. Whats the formula for rotating the camera or how do i rotate it?
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Jan 10th, 2000, 07:59 AM
#2
Hyperactive Member
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Jan 17th, 2000, 02:34 AM
#3
1) Use the frame's set position method.
2) Use this code:
FaceArray.GetElement facearrayindex, Face
D3DRM.LoadTexture App.Path & "\texture.bmp", Texture
Face.SetTextureCoordinates 0, 0, 0
3) It would take to long to explain.
4) I do not know.
5) Use this code:
Const Sin5 = 8.715574E-02! ' Sin(5°)
Const Cos5 = 0.9961947! ' Cos(5°)
Right - Camera.SetOrientation Camera, Sin5, 0, Cos5, 0, 1, 0
Left - Camera.SetOrientation Camera, -Sin5, 0, Cos5, 0, 1, 0
If you get accounts with collegeclub and freedrive, join the collegeclub VB/DirectX Programming group. I am the host, and I make tutorials with my code. I should be finished with my first soon. The freedrive accound is how data is shared.
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Jan 17th, 2000, 10:17 PM
#4
New Member
Hello "detailCode"
You forgot to write how to join the collegeclub.
I would consider that.
[This message has been edited by Note (edited 01-18-2000).]
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