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Thread: What Math Needed for 3 dimensional graphics?

  1. #1

    Thread Starter
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    See subject for question

  2. #2
    Hyperactive Member Warmaster199's Avatar
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    Cool

    You must know trigonometry so you can rotate vertexes and matrices. 3D graphics is mostly math equations, but there are loading textures, models, etc... Check out my homepage for my 3D engine. In the source code, you'll find all your maths. You can even skip the maths and just use the engine itself. Hope this helps!
    Designer/Programmer of the Comtech Operating System(CTOS)

  3. #3

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    Thanks

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