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Dec 14th, 2000, 12:46 PM
#1
Thread Starter
Junior Member
I've found this function from DirectX8:
object.CreateFont(Device As Direct3DDevice8, hFont As Long) As D3DXFont
Now I'm supposed to find out what this hFont is. According to the DirectX help file it's a "handle to the font object". What is this font object? I thought it could be a display context, but how to find out a context of a font?
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