Results 1 to 4 of 4

Thread: Anti Alias

  1. #1

    Thread Starter
    Addicted Member
    Join Date
    Jul 2000
    Posts
    225
    Is it possible to use anti aliasing in VB, using BitBlt or something similar? Or do you need to use DX? Also can you only do it in fullscreen?

    Thanks.

    -Git

  2. #2
    Frenzied Member /\/\isanThr0p's Avatar
    Join Date
    Jul 2000
    Location
    They can't stop us! We're on a misson from God.
    Posts
    1,181
    the easiest way is D3D, but it often makes problems, so you could use the reference rasterizer, it will give you a nice pic, but in some cases you can also use some windows dlls. what do you want to use it for?
    Sanity is a full time job

    Puh das war harter Stoff!

  3. #3

    Thread Starter
    Addicted Member
    Join Date
    Jul 2000
    Posts
    225
    I'm using it for a turn based tile based game. The game is only 640 x 480, so I was thinking if I used it on it in either a window or fullscreen it would make it look a lot better.

    I'd really prefer not to use Direct X as I don't know much of it yet...

    Thanks.

    -Git

  4. #4
    Frenzied Member /\/\isanThr0p's Avatar
    Join Date
    Jul 2000
    Location
    They can't stop us! We're on a misson from God.
    Posts
    1,181
    so you want to have antialiaised sprites? Hm you can also play around with the opcodes, but aslong as you do this in normal GDI it will be freaking slow.
    Sanity is a full time job

    Puh das war harter Stoff!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  



Click Here to Expand Forum to Full Width