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Oct 27th, 2000, 11:54 PM
#1
Thread Starter
Addicted Member
Is it possible to use anti aliasing in VB, using BitBlt or something similar? Or do you need to use DX? Also can you only do it in fullscreen?
Thanks.
-Git
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Oct 28th, 2000, 03:47 PM
#2
Frenzied Member
the easiest way is D3D, but it often makes problems, so you could use the reference rasterizer, it will give you a nice pic, but in some cases you can also use some windows dlls. what do you want to use it for?
Sanity is a full time job
Puh das war harter Stoff!
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Oct 28th, 2000, 08:31 PM
#3
Thread Starter
Addicted Member
I'm using it for a turn based tile based game. The game is only 640 x 480, so I was thinking if I used it on it in either a window or fullscreen it would make it look a lot better.
I'd really prefer not to use Direct X as I don't know much of it yet...
Thanks.
-Git
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Oct 29th, 2000, 12:08 AM
#4
Frenzied Member
so you want to have antialiaised sprites? Hm you can also play around with the opcodes, but aslong as you do this in normal GDI it will be freaking slow.
Sanity is a full time job
Puh das war harter Stoff!
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