I need to know how to pathfind just like AOE does. See I can't really use that A thing or whatever that other dude was talkin about cuz I mean it doesn't work well if your telling the guy to go through a complicated maze of obstacles and such. For example:
See how AOE would find the perfect path instantly? I want to know how to do that cuz I need that for my game.Code:* is unit X is destination Lines are walls or whatever | | * | | | | | | X | | | | ---------------/ | | | -----------/ a path with that "A" mode would be: | | *--------------\| | /\/\/\/\/\/\/\/\|| | |||||||||||||||||| | ---------X |||||||||||||||||| /\| / \\/\/\/\/\/\/\/\/| |/| / \---------------/ /-/ | / ----------------/ | | / /---------/ | / |-----------/ / \------------/ a path by AOE would be: | | * | | | | | | | | ---------X | | | / | | | / \---------------/ | / \ | / \ | / \ -----------/ / -------------------/
[Edited by Vuen on 10-09-2000 at 09:08 PM]


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