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Oct 7th, 2000, 01:31 PM
#1
When i call a dialog box, how do i make it so that the user cant do anything else with the app until hes finished with the dialog?
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Oct 7th, 2000, 02:43 PM
#2
Frenzied Member
You can create a new class for your new dialog.Then declare a variable of your dialog class name type.Then you can use all the functions with your dlg.
Note: You have to include your new class header file.
Code:
#include "YourDialogClassName.h"
YourDialogClassName mydlg;
mydlg.DoModal()
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Oct 8th, 2000, 05:06 AM
#3
Monday Morning Lunatic
That's only for MFC. In normal terms, use the DialogBox function to make a modal dialogue box.
I refuse to tie my hands behind my back and hear somebody say "Bend Over, Boy, Because You Have It Coming To You".
-- Linus Torvalds
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