I've been using Game Loops for my programs - the Do Until loops that run endlessly, moving stuff and BitBlting sprites forever and ever til the end of the program - you know the stuff. I send the games to people over the internet, and they say the game is running waaay too fast. It runs fine for me, but my computer is old and runs slower. So, how can I keep the game loop running at a rate that makes everyone happy!?




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