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Thread: Online Games

  1. #1

    Thread Starter
    Frenzied Member
    Join Date
    Jul 1999
    Posts
    1,800
    Okay, I still haven't made a succesfull online game. So now Im trying without BitBlt (Hehehe, lets see the blinkfest! ) So does anyone want to share some code to show me what Im doing wrong? Im using winsock to transfer player coordinates and bullet coordinates.

    Don't worry, its a 2D shooter, you can only move back and forth (the magic of vb!)

    Thanks Guys

  2. #2
    Fanatic Member gwdash's Avatar
    Join Date
    Aug 2000
    Location
    Minnesota
    Posts
    666
    Why not use DirectPlay, Much Better!!!!

    see:
    http://members.home.net/theluckyleper/
    GWDASH
    [b]VB6, Perl, ASP, HTML, JavaScript, VBScript, SQL, C, C++, Linux , Java, PHP, MySQL, XML[b]

  3. #3

    Thread Starter
    Frenzied Member
    Join Date
    Jul 1999
    Posts
    1,800
    I haven't learned directX

  4. #4
    Hyperactive Member
    Join Date
    Jan 2000
    Posts
    355
    matter of opinion on dplay..dplay uses winsock itself i think so if u use winsock API or the OCX (which wraps the API) you're lower-level which *should* be faster

    what exactly is going wrong in ur game?
    buzzwords are the language of fools

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