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Thread: I need help with D3D normals!

  1. #1

    Thread Starter
    Frenzied Member /\/\isanThr0p's Avatar
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    Question

    My problem is:

    I want to have a plane(trianglestrip) that is visible from below! I use the DrawPrimitives method.

    How do I have to set the normals?
    I tried some (I think all) combinations of normals and it was alway only visible form above!
    Do I have to set special values at the drawprimitevs or can't I use a vertexbuffer?

    Thank you in advance.
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  2. #2
    Monday Morning Lunatic parksie's Avatar
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    Flip the up/down normal. For example, if you are using y as up, then set the normal to <x,-y,z>
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