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May 26th, 2003, 11:18 AM
#1
Thread Starter
Junior Member
"Thriller Online" An ONLINE RPG Game
Does anyone want to help me make a Zelda Online RPG Game using Visual Basic 6?
I need people for the following:
Admin/Programmer #1: tennisdude88
Server Programmer #1:
Client Programmer #1:
Web Designer #1: tennisdude88
Web Designer #2:
Graphics #1:
Graphics #2:
Sound Effects/Music #1:
Design/Outline #1:
Any ideas needed!
Website will be up and running in about 10 days.
Last edited by tennisdude88; May 27th, 2003 at 03:30 PM.
Whats a program without me involved?
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May 26th, 2003, 11:42 AM
#2
PowerPoster
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May 26th, 2003, 11:50 AM
#3
Thread Starter
Junior Member
I cant ask them....there project ended with failure!!!!
Whats a program without me involved?
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May 26th, 2003, 11:53 AM
#4
PowerPoster
But people might be interested in a new project? Since it's quite the same topic you may even get resources from them..
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May 26th, 2003, 11:55 AM
#5
Thread Starter
Junior Member
i could ask them but who knows if there email even works...its been a year and a half!!!!!!!
Why dont you join?
You started the last project...I got the idea from you.
Whats a program without me involved?
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May 26th, 2003, 12:46 PM
#6
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May 26th, 2003, 05:15 PM
#7
Thread Starter
Junior Member
Whats a program without me involved?
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May 26th, 2003, 05:40 PM
#8
So Unbanned
Zelda?
Hmmm.
Nah.
Choose a better RPG game.
A Chronotrigger/Final Fantasy type game, especially including magic, that'd be cool.
Use direct3d for it. It'd be awesome then.
Of course C++ would be the prefered language for such a game.
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May 26th, 2003, 06:02 PM
#9
Good Ol' Platypus
And a side dish of lawsuits, of course...
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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May 26th, 2003, 06:40 PM
#10
So Unbanned
Originally posted by Sastraxi
And a side dish of lawsuits, of course...
That's why I said type and not "lets use a copyrighted name as our name".
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May 26th, 2003, 07:16 PM
#11
Junior Member
I'm working on my own game, but I'd be happy to help you out. Of course, I will need several things to make sure my investment of time is worth it and hopefully to stop the project from dying off. These are:
[list=1][*]a complete design document, created by the designer[*]At minimum, a weekly status report of everybody (so we know where we stand)[*]Everybody knows everybody else's AIM or MSN screen name, so they can be contacted via that or e-mail[/list=1]
Hopefully, you can manage to get together a team of hardworking people (and not slackers) and have good management skills, because they'll be crucial to success.
Good luck!
If quitters never win, and winners never quit, who came up with "quit while you're ahead?"
If I put my 2 cents in, and a get a penny for my thoughts, where does my other penny go?
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May 26th, 2003, 08:49 PM
#12
Thread Starter
Junior Member
how about the name of:
1.) Thriller
2.) Empire Search
3.) Fantasy World
4.) ???? Anybody with a better one?
my msn is [email protected]
allen are you going to join?
where can i find a really good c++ compiler on the internet for free?????
Whats a program without me involved?
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May 26th, 2003, 10:21 PM
#13
Junior Member
C++ compiler? Why not work with VB? It'll take a year or two (at least) of learning C++ before you can even think of making a game of that caliber. Besides, you can use a DLL for all the heavy math.
And yes, I'll join, but I'm not going to wait while you *attempt* to learn C++
-Allen
If quitters never win, and winners never quit, who came up with "quit while you're ahead?"
If I put my 2 cents in, and a get a penny for my thoughts, where does my other penny go?
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May 27th, 2003, 10:00 AM
#14
Frenzied Member
I can't join because I have no time but it sounds cool. The problem I have always had when trying to make a bigish game like this sounds to be is enough graphics to go around that aren't ripped.... i mean really the code is pretty straight forward it the art that is hard to come by
Magiaus
If I helped give me some points.
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May 27th, 2003, 03:28 PM
#15
Thread Starter
Junior Member
i need at least five people working on it because I dont know how to make the graphics look good. the website will be:
http://www.geocities.com/thrillergame
or
http://clik.to/thrillergame
its not up yet but soon
Whats a program without me involved?
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May 27th, 2003, 04:24 PM
#16
Hyperactive Member
Coding the game is the easiest part of it all. Getting the artwork is indeed the hardest part about making a game. It can also halt the entire process for a few months, while the team waits for a graphics person to come along. 
Slackers are worse than having no graphics. If you have one of those as your leaders. You better go find another team, because you might see those graphics in a few months.(only if you try to get someone to join)
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May 27th, 2003, 04:51 PM
#17
Thread Starter
Junior Member
is that a good game???
http://www.zonorian.tk/
Whats a program without me involved?
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May 27th, 2003, 05:32 PM
#18
Junior Member
I've just gone to another forum, and noticed your post linking here. "Thriller Online"? You're going to make this a server-client program? The thing that concerns me about this is that I don't know where you're going to find a server, unless you already have one.
If quitters never win, and winners never quit, who came up with "quit while you're ahead?"
If I put my 2 cents in, and a get a penny for my thoughts, where does my other penny go?
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May 27th, 2003, 05:57 PM
#19
Thread Starter
Junior Member
what do yo mean by server?
an ftp server or what?
Whats a program without me involved?
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May 27th, 2003, 09:30 PM
#20
Junior Member
What's the "Online" part of the game title?
If quitters never win, and winners never quit, who came up with "quit while you're ahead?"
If I put my 2 cents in, and a get a penny for my thoughts, where does my other penny go?
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May 28th, 2003, 03:41 PM
#21
Thread Starter
Junior Member
Whats a program without me involved?
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May 28th, 2003, 05:31 PM
#22
Junior Member
So it's going to be server-based? Have you even got a server?
If quitters never win, and winners never quit, who came up with "quit while you're ahead?"
If I put my 2 cents in, and a get a penny for my thoughts, where does my other penny go?
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May 28th, 2003, 07:31 PM
#23
Thread Starter
Junior Member
no... i need one
do i need a ftp accesible website??
Whats a program without me involved?
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May 28th, 2003, 07:37 PM
#24
Thread Starter
Junior Member
no... i need one
do i need a ftp accesible website??
Whats a program without me involved?
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May 28th, 2003, 07:44 PM
#25
Junior Member
You'll need a dedicated server... Not easy to find, and not cheap. May I suggest making something that isn't a MMORPG? Most people have no idea how much work that'll be, and those are the lucky few with servers. What's wrong with just the standard TCP\IP and IPX\SPX games?
If quitters never win, and winners never quit, who came up with "quit while you're ahead?"
If I put my 2 cents in, and a get a penny for my thoughts, where does my other penny go?
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May 29th, 2003, 11:46 AM
#26
Frenzied Member
ok
you need a dedicated server to run the games server off unlees you write a p2p arc wich is probably not a good idea. you need an ftp server or a big email acount for your people to get code back and forth. you need a server for the web site and all of these really need to be diffrent servers for the best results. if your game gets big you'll need more than on game server and the server will have to work togethor.
sorry ui can't think right now to much going on maybe some one else will go into dtail for you.
i suggest reading up on winsok and client server programming. but the basic idea is to have all the game code run on the client and all the game data stored on the serever. the client and server talk back and forth almost constantly or when ever an event occurs although games aren't really event driven. the server tells the client what is going on the client draws it. it is complex very complex.
Magiaus
If I helped give me some points.
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May 29th, 2003, 04:20 PM
#27
Thread Starter
Junior Member
where can i find tutorials on making an ftp client vb6 project?
i know about winsock and can understand it. i dont know how to make a ftp client though.
Whats a program without me involved?
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May 29th, 2003, 05:14 PM
#28
Frenzied Member
well
you can use the winsock control or the the internet transfer control. i think that is what it is called. or you can use the ftp api but you would have to look up the api in msd and translate it. the api is pretty simple consisting of things like start session and close session.
i suggest going to planet-source-code.com and search in vb for ftp
Magiaus
If I helped give me some points.
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May 29th, 2003, 06:42 PM
#29
Lively Member
I can help
I can lend a hand as the extra webdesigner, that's one thing I'm good at. I'll also give some extra help anywhere it is needed and to the other people in the project.
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May 30th, 2003, 02:37 PM
#30
Thread Starter
Junior Member
im quitting this project....someone else take over
Whats a program without me involved?
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May 30th, 2003, 03:10 PM
#31
Junior Member
Ah... Now I believe that you are experiencing the difficulties of such a project. You begin to understand why so few community games are completed.
If quitters never win, and winners never quit, who came up with "quit while you're ahead?"
If I put my 2 cents in, and a get a penny for my thoughts, where does my other penny go?
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May 30th, 2003, 09:40 PM
#32
Frenzied Member
but whats a prohect without you involved..?
Magiaus
If I helped give me some points.
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Jun 18th, 2003, 03:52 PM
#33
Hyperactive Member
Originally posted by tennisdude88
im quitting this project....someone else take over
You didn't give the project much time..... lol!
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Jul 22nd, 2003, 03:34 PM
#34
Addicted Member
Originally posted by tennisdude88
im quitting this project....someone else take over
Take over what? You did nothing! LMAO.
Lee Saunders
Win XP Professional : VB6 Enterprise / VB 2005 Express
History admires the wise, but it elevates the brave.
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Jul 23rd, 2003, 09:10 AM
#35
How many 'Zelda Online's' do we need?
www.graalonline.com
www.zeldaonline2003.tk
LOL
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