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Jan 18th, 2003, 03:02 PM
#1
Thread Starter
Junior Member
Locked Textures in DX8
I'm trying to get some binary image data into a texture. I was instructed to lock the texture and then to copy the data into the location returned from the locking. The LockRect method of the DriectX8Texture doesn't seem to return any sort of an address though. Am I using the wrong function, or is there something else I need to be doing?
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