Results 1 to 2 of 2

Thread: Constructing a face...

  1. #1

    Thread Starter
    Fanatic Member r0ach's Avatar
    Join Date
    Dec 1999
    Location
    South Africa
    Posts
    722

    Question

    Hey d00dz!

    I'm very new at games programming, and I'm still screwing around with as little animation and stuff as possible for now, but...

    Some of my friends and I came up with a boardgame a few years ago, and now I'm busy writing it in VB6. (With a whole lot of changes to add a little twist to the game.) I even came up with an Idea for a different game which I will do after this one.

    My problem is this: I would like the Player to define his own character, and sort of 'Construct' the character's face from a library of facial parts and goodies. I was thinking of just adding a Image control full of eyes, and one full of noses, etc. but isn't there an easier way of doing this???

    r0ach™
    Don't forget to rate the post

  2. #2
    Fanatic Member
    Join Date
    Apr 2000
    Location
    Whats a location?
    Posts
    516
    Well, you could make a picturebox which you convert into a
    mini drawing app. Or you could do as you suggested with
    ImageLists or control arrays.

    Anyway, there can't be that many different types of
    noses

    Bye,

    Me
    Courgettes.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  



Click Here to Expand Forum to Full Width