|
-
Feb 8th, 2002, 06:46 PM
#1
Thread Starter
Fanatic Member
Zelda III Online (Rules)
This thread is for the Zelda III Online Rules Team. Most of anyone who wishs to join the team may do so. The game will be written in Direct 3D (probably 8.0).
-
Feb 8th, 2002, 06:53 PM
#2
Thread Starter
Fanatic Member
The current list of stuff:
- Customize clothing (buy?)
- Multiple Classes
- Multiple Skins
- Multiple Genders (M/F)
- Many different Items and Item Types and Item Classes
- Truly unique items (1/server)
- Most areas closed to PVP combat
- Areas with harder enemies and better drops open to PVP
- EXP amount based on damage done (if one player does 90% damage, that player gets 90% of the exp, and the like)
- Different Kingdoms (may cause wars between players, and the like)
- May be part of different kingdoms
- Healing by potions, food, or a stay at an inn.
- Jobs – Give bonuses
- Marriages – Gives both players the benefits of each of their jobs, and they share everything that can be shared (gold, storage space, characters, est.)
- Death – Lose gold at low-level areas, exp and gold at higher-level areas (items perhaps)
- Kingdoms have levels; players give kingdoms percentages of their EXP gain
- Monsters respawn after a period of time (will we still reset the servers?)
- Some base quests, admen add more in game
- Allow players to buy horses and wagons. The horses will allow for faster movement, but can’t hold as much. The wagons reduce movement speed, but can hold more.
-
Feb 23rd, 2002, 12:26 PM
#3
Thread Starter
Fanatic Member
Is this better flame_211?
Customize clothing (buy?)
Multiple Classes
Multiple Skins
Multiple Genders (M/F)
Many different Items and Item Types and Item Classes
Truly unique items (1/server)
Most areas closed to PVP combat
Areas with harder enemies and better drops open to PVP
EXP amount based on damage done (if one player does 90% damage, that player gets 90% of the exp, and the like)
Different Kingdoms (may cause wars between players, and the like)
May be part of different kingdoms
Healing by potions, food, or a stay at an inn.
Jobs – Give bonuses
Marriages – Gives both players the benefits of each of their jobs, and they share everything that can be shared (gold, storage space, characters, est.)
Death – Lose gold at low-level areas, exp and gold at higher-level areas (items perhaps)
Kingdoms have levels; players give kingdoms percentages of their EXP gain
Monsters respawn after a period of time (will we still reset the servers?)
Some base quests, admen add more in
Allow players to buy horses and wagons. The horses will allow for faster movement, but can’t hold as much. The wagons reduce movement speed, but can hold more.
Begin as a general class, and develop more specialized over time.
May be robbed while offline; chance of success increases after 1 week; 100% chance after 4 months; if you wake up (come online) during the robbing, it fails and the person attempting the robbing gets punished; inns decrease chance of success, but cost $/day; houses decrease it more, but cost lots of $ to buy, and get taxed $/month.
My only question is where should the graphics part go?
-
Feb 23rd, 2002, 01:16 PM
#4
Hyperactive Member
I think Graphics will be just like the programming and Rules... But will be discussed by programming... It wont be a thing added to that list... Unless you want it to be...
-
Feb 23rd, 2002, 01:43 PM
#5
Thread Starter
Fanatic Member
So use the programming thread for the graphics?
-
Feb 23rd, 2002, 05:56 PM
#6
Hyperactive Member
Yeah, infact, since no one ever uses this thread, we should probably not use it any more period...
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|