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Thread: D3D Meshes

  1. #1

    Thread Starter
    Lively Member
    Join Date
    Aug 1999
    Posts
    89

    D3D Meshes

    After I import a ".X" file mesh into my application, how can I get it to move, other than using the World Matrix to manipulate it. Like is there something with Vertexes that I can change, and how would I do that.
    Thanks!

  2. #2
    Zaei
    Guest
    If you mean animation, there are several options. You can create keyframe animation, which is interpolating vertexes between several models in different positions. You can also do skinning, which is similar to keyframe interpolation. Basically, you have a skeleton of bones, and each bone influences a number of vertices. You simply interpolate the skeleton, and transform the vertices that are affected by that bone by the same amount. This is better then vertex interpolation, because less memory is used.

    There is a tutorial showing a few methods over at http://www.vbexplorer.com/directx4vb .

    Z.

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