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Mar 26th, 2000, 11:49 AM
#1
Thread Starter
Addicted Member
WHATS THE FORMULA TO ROTATE OBJECTS IN 3D?
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Mar 27th, 2000, 06:27 AM
#2
Hyperactive Member
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Mar 27th, 2000, 08:39 AM
#3
Thread Starter
Addicted Member
Not The Way Im Looking For, I Know There Is A Way To use cosine and sin and setoritation.
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Mar 28th, 2000, 04:51 AM
#4
Hyperactive Member
yes that way does use Sin and Cosine, only inside the matrices
the rotation matrix has Sin and cosine parts in it
anyway doing the maths the hard way would be so slow it would be slideshow-like
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Mar 28th, 2000, 05:13 AM
#5
Thread Starter
Addicted Member
HOW CAN I APPLY That to meshes and the cameraframe in rmcanvas?
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Mar 31st, 2000, 03:06 AM
#6
Hyperactive Member
im not sure, look in the SDK it has plenty of examples with rmcanvas.
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